The first in our Combat Commander series which incorporates our new army building system. At the start of the game you can choose which units you would like to command from our extensive list. You then add these units anywhere within the deployment area of the map. The game also comes with our more traditional scenarios.
The game recreates small unit combat from the War in the Desert from late 1940 through to the collapse of the Axis forces in North Africa in early 1943. Players command German, Italian, French, United States and U.K. Commonwealth forces in a wide range of missions. Most of the scenarios primarily focus on historical armored engagements in this challenging desert environment. The battles of the western desert were unusual as there was generally a lack of cover, making weapons such as the German 88mm’ especially deadly, being able to destroy almost any Allied tank at long range.
Out Now On Steam for P.C. and Mac.
10% discount until 5th December.
Wars and Battles: October War is a turn-based wargame that simulates historical battles and campaigns during the October War also known as the 1973 Arab–Israeli War, was a war fought from October 6 to 25, 1973, by a coalition of Arab states led by Egypt and Syria against Israel. Wars and Battles offers you rich and immersive graphics, intuitive yet sophisticated gameplay and hours and hours of game. Integrating the sophistication of traditional wargames onto a digital platform is our commitment to players fond of strategy, history or the military.
There is more than 15 scenarios and full battles (including “what-if” scenarios).
Hold the Line covers battles fought during the American Revolution. This game is a careful conversion of the board game of the same name developed by Worthington Publishing. Jump in and take command of the American or British forces during this pivotal moment in the history of nations!
Featuring an addictive “Action Point” system, you have a limited number of orders to dictate to your troops each turn. You must decide where to attack, who to rally, where to move and who to sacrifice to achieve your goals. Each scenario features unique objectives for both sides and can be played as either. Double the challenge!
Replay the engagements of Commander-in-Chief George Washington and British General William Howe and see who has the strategic might to gain the upper hand for the control of the burgeoning United States of America.
Key Features
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck.
However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.
Key Features
Overview
The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.
About the Game
1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
In 1812 – The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.
Key Features
Minimum System Requirements
Windows:
OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
Mac:
OS: Mac OS X 10.8+
Memory: 2 GB RAM
Linux:
OS: Ubuntu 12.04+ or SteamOS
Memory: 2 GB RAM
Commands & Colors: The Great War game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.
The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.
Minimum System Requirements
Windows:
OS: Windows XP SP2+ 64-bit
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
Mac:
OS: Mac OS X 10.8+
Memory: 2 GB RAM
The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.
The American Revolution has begun!
Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs. the AI, hot seat or online!
About the Game
The map board represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, who are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.
Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happens in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.
Movement & Events
Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.
Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.
Combat
Each faction, including Allies has their own faction combat dice. For each ‘Hit’ symbol, the opposing faction loses one unit. For each ‘Flee’result you lose one of your units to the Fled Units box where it will return later as reinforcements. For each blank face rolled the player has a ‘Command Decision’ and may use that to retreat a unit in the battle to an adjacent area.
All faction units participate in a battle whether it is their turn or not! Each faction has different faces to their dice. Some factions are more likely to flee from battle to regroup later on. Other factions are more likely to score a hit or a command decision. American Continental Army are much less likely to flee, an have a higher hit percentage, but only have two dice per battle round. British Regulars have no flee results and hit on a high percentage, but will have no fleeing units added to their reinforcements each turn. Both sides Militia have three dice but higher fled results. Knowing your unit’s strengths and weaknesses is key to victory!
Battle across the Colonies with large armies or small. So long as each army group contains a unit of your faction, you may move units of your partner faction as well as Allied units with you from area to area. In a four player game, each faction must form a common strategy with their partner to maximize potential!
Key Features
1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!
Minimum System Requirements
Windows:
OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
Mac:
OS: Mac OS X 10.8+
Memory: 2 GB RAM
“Ammunition exhausted. God Save the King!” – last radio message from the 1st Airborne Division.
Assault On Arnhem is an operational level wargame for between one and four players, based on the famous Operation Market Garden campaign in September 1944.
Each player manages units in either the Allied or Axis forces fighting over the bridges leading to the Dutch town of Arnhem. The aim of the game is to either capture or defend the bridge objectives by a certain time in the game.
Assault On Arnhem is an easy game to start playing, although underneath the simple façade lies a much deeper level of complexity.