The first in our Combat Commander series which incorporates our new army building system. At the start of the game you can choose which units you would like to command from our extensive list. You then add these units anywhere within the deployment area of the map. The game also comes with our more traditional scenarios.
The game recreates small unit combat from the War in the Desert from late 1940 through to the collapse of the Axis forces in North Africa in early 1943. Players command German, Italian, French, United States and U.K. Commonwealth forces in a wide range of missions. Most of the scenarios primarily focus on historical armored engagements in this challenging desert environment. The battles of the western desert were unusual as there was generally a lack of cover, making weapons such as the German 88mm’ especially deadly, being able to destroy almost any Allied tank at long range.
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Wars and Battles: October War is a turn-based wargame that simulates historical battles and campaigns during the October War also known as the 1973 Arab–Israeli War, was a war fought from October 6 to 25, 1973, by a coalition of Arab states led by Egypt and Syria against Israel. Wars and Battles offers you rich and immersive graphics, intuitive yet sophisticated gameplay and hours and hours of game. Integrating the sophistication of traditional wargames onto a digital platform is our commitment to players fond of strategy, history or the military.
There is more than 15 scenarios and full battles (including “what-if” scenarios).
Great Battles of the American Civil War is based on the ‘Great Battles of the American Civil War’ board games, which started with the classic game ‘Terrible Swift Sword’.
This game recreates the significant battles of the American Civil War. Each scenario in this game is a grand tactical, regimental-level simulation of a single battle, enabling players to test their generalship under the same challenges faced by the Union and Confederate commanders.
Key Features:
Advanced tactical features including:
Scenarios:
Hold the Line covers battles fought during the American Revolution. This game is a careful conversion of the board game of the same name developed by Worthington Publishing. Jump in and take command of the American or British forces during this pivotal moment in the history of nations!
Featuring an addictive “Action Point” system, you have a limited number of orders to dictate to your troops each turn. You must decide where to attack, who to rally, where to move and who to sacrifice to achieve your goals. Each scenario features unique objectives for both sides and can be played as either. Double the challenge!
Replay the engagements of Commander-in-Chief George Washington and British General William Howe and see who has the strategic might to gain the upper hand for the control of the burgeoning United States of America.
Key Features
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck.
However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.
Key Features
Overview
The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.
About the Game
1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
In 1812 – The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.
Key Features
Minimum System Requirements
Windows:
OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
Mac:
OS: Mac OS X 10.8+
Memory: 2 GB RAM
Linux:
OS: Ubuntu 12.04+ or SteamOS
Memory: 2 GB RAM
Commands & Colors: The Great War game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.
The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.
Minimum System Requirements
Windows:
OS: Windows XP SP2+ 64-bit
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
Mac:
OS: Mac OS X 10.8+
Memory: 2 GB RAM
After Columbia and Charleston, South Carolina, fell to the Union, in early 1865, Jefferson Davis belatedly handed over the supreme command or the army to General Lee. This could not stop the Union armies pressing on through North Carolina, capturing Fayetteville, Bentonville, Goldsboro and Raleigh by mid-April.
Exhausted by the Union siege of Petersburg and Richmond, Lee’s forces made a last attempt at resistance, attacking and capturing Fort Stedman on March 25. A rapid counterattack reversed the victory, however, and on the night of April 2nd the Confederate army finally evacuated Richmond. For most of the next week, the Union army pursued the Confederates along the Appomattox River, exhausting any chance of escape. Grant accepted Lee’s surrender at Appomattox Court House on April 9th. Sherman accepted Johnston’s surrender at Durham Station, North Carolina on April 26th, finally ending the American Civil War, and to slavery in the United States of America.