The first in our Combat Commander series which incorporates our new army building system. At the start of the game you can choose which units you would like to command from our extensive list. You then add these units anywhere within the deployment area of the map. The game also comes with our more traditional scenarios.
The game recreates small unit combat from the War in the Desert from late 1940 through to the collapse of the Axis forces in North Africa in early 1943. Players command German, Italian, French, United States and U.K. Commonwealth forces in a wide range of missions. Most of the scenarios primarily focus on historical armored engagements in this challenging desert environment. The battles of the western desert were unusual as there was generally a lack of cover, making weapons such as the German 88mm’ especially deadly, being able to destroy almost any Allied tank at long range.
Great Battles of the American Civil War is based on the ‘Great Battles of the American Civil War’ board games, which started with the classic game ‘Terrible Swift Sword’.
This game recreates the significant battles of the American Civil War. Each scenario in this game is a grand tactical, regimental-level simulation of a single battle, enabling players to test their generalship under the same challenges faced by the Union and Confederate commanders.
Advanced tactical features including:
Hold the Line covers battles fought during the American Revolution. This game is a careful conversion of the board game of the same name developed by Worthington Publishing. Jump in and take command of the American or British forces during this pivotal moment in the history of nations!
Featuring an addictive “Action Point” system, you have a limited number of orders to dictate to your troops each turn. You must decide where to attack, who to rally, where to move and who to sacrifice to achieve your goals. Each scenario features unique objectives for both sides and can be played as either. Double the challenge!
Replay the engagements of Commander-in-Chief George Washington and British General William Howe and see who has the strategic might to gain the upper hand for the control of the burgeoning United States of America.
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck.
However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.
The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.
About the Game
1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
In 1812 – The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.
Minimum System Requirements
OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
OS: Mac OS X 10.8+
Memory: 2 GB RAM
OS: Ubuntu 12.04+ or SteamOS
Memory: 2 GB RAM
After Columbia and Charleston, South Carolina, fell to the Union, in early 1865, Jefferson Davis belatedly handed over the supreme command or the army to General Lee. This could not stop the Union armies pressing on through North Carolina, capturing Fayetteville, Bentonville, Goldsboro and Raleigh by mid-April.
Exhausted by the Union siege of Petersburg and Richmond, Lee’s forces made a last attempt at resistance, attacking and capturing Fort Stedman on March 25. A rapid counterattack reversed the victory, however, and on the night of April 2nd the Confederate army finally evacuated Richmond. For most of the next week, the Union army pursued the Confederates along the Appomattox River, exhausting any chance of escape. Grant accepted Lee’s surrender at Appomattox Court House on April 9th. Sherman accepted Johnston’s surrender at Durham Station, North Carolina on April 26th, finally ending the American Civil War, and to slavery in the United States of America.
The end is near for the Third Reich, masters of Europe for too long! In Tank Battle: 1945 you will fight some missions as the German Army, in its last efforts to prevent the Allied advance.
In later campaigns you will be the British, American and Soviet Allies as they crush the Axis opposition. The ‘Bonus’ campaign and upcoming in-app purchases will include ‘what-if’ campaigns as the U.S.A. and U.K. where the Russian armed forces decide not to stop at Berlin and press on to conquer Europe.
Civil War: 1861 covers the opening battles of the American Civil War. The game covers both the small and large actions of that momentous year, starting with the battle at ‘Big Bethel’, on to the comparatively vast engagements at ‘Bull Run’ and ‘Wilson’s Creek’.
In 1861 both sides have plenty of volunteer recruits who, though enthusiatic, lack battlefield experience. On the weaponry side much of the equipment still belongs to the Napoleonic Era with a plethora of muzzle loading, smoothbore artillery.
Many of the commanders, who most would identify as the leaders the civil war armies, are still junior officers in the engagements recreated in this game. Command the Union or Confederate forces in these key battles.
Can you change history? Good luck and on to battle!