Desert War WWII

23rd September 2022

COMING SOON!

Desert War WWII. December 2022.

The first in our Combat Commander series which incorporates our new army building system. At the start of the game you can choose which units you would like to command from our extensive list. You then add these units anywhere within the deployment area of the map. The game also comes with our more traditional scenarios.

The game recreates small unit combat from the War in the Desert from late 1940 through to the collapse of the Axis forces in North Africa in early 1943. Players command German, Italian, French, United States and U.K. Commonwealth forces in a wide range of missions. Most of the scenarios primarily focus on historical armored engagements in this challenging desert environment. The battles of the western desert were unusual as there was generally a lack of cover, making weapons such as the German 88mm’ especially deadly, being able to destroy almost any Allied tank at long range.

‘Desert War WWII’ consists of:

  • Army Building including 5 missions.
  • Criss Cross.
  • Destruction.
  • Domination
  • Enveloped
  • Hold the line
  • Traditional Gameplay.
  • 7 mission ‘Tutorial’ campaign, played as UK.
  • 3 mission ‘Engagement’ Campaign.
  • 5 mission ‘Compass’ Campaign. (In-app purchase for Android users)
  • 5 mission ‘Sonnenblune’ Campaign. (In-app purchase for Android, iPhone and iPad users)
  • 5 mission ‘Crusader’ Campaign. (In-app purchase for Android, iPhone and iPad users)
  • 5 mission ‘Gazala’ Campaign. (In-app purchase for Android, iPhone and iPad users)
  • 5 mission ‘El Alamein’ Campaign. (In-app purchase for Android, iPhone and iPad users)
  • 5 mission ‘Twilight’ Campaign. (In-app purchase for Android, iPhone and iPad users)
  • With the exception of the tutorial all missions can be played as either side.


Atlanta 1864

22nd September 2022

COMING SOON!

Atlanta 1864. November 2022.

May 1864 three Union armies have been assembled by General Sherman for the march into Georgia. The Army of the Cumberland was the largest command by Major General George H. Thomas. The Army of the Tennessee was the second largest commanded by Major General James B. McPherson. Major General John M. Schofield commanded the Army of the Ohio which was the smallest of the assembled armies. Facing Sherman was General Joseph E. Johnston and his Army of Tennessee who was outnumbered by 2 to 1 but forces from Mississippi, Mobile and the Atlantic coast were on the way to swell his ranks. Rocky Face Ridge near Dalton, Georgia was Sherman’s first major obstacle. The next was the Etowah River. By June 18th Johnston had taken up his strongest position at the Kennesaw Mountain Line. By early July Sherman had pushed Johnston back through north Georgia and the next goal was Atlanta. Destroying the railroads and capturing factories around the city would provide a political boost to President Abraham Lincoln and impair the southern war effort.
‘Atlanta 1864’ consists of:
  • 7 mission ‘Tutorial’ campaign, played as Union.
  • 4 mission ‘Rebel Yell’ Campaign. Key events from May 9th – May 15th.
  • 5 mission ‘Bayonets and Shells’ Campaign. Key events from May 27th – June 20th. (In-app purchase for Android users)
  • 6 mission ‘Yankee Hurrah’ Campaign. Key events from June 20th – July 21st. (In-app purchase for Android, iPhone and iPad users)
  • 6 mission ‘The Battle of Atlanta’ Campaign. Key events from the battle of Atlanta. (In-app purchase for Android, iPhone and iPad users)
  • With the exception of the tutorial all missions can be played as either side.


Great Battles of the American Civil War

3rd July 2018

Great Battles of the American Civil War is based on the ‘Great Battles of the American Civil War’ board games, which started with the classic game ‘Terrible Swift Sword’.

This game recreates the significant battles of the American Civil War. Each scenario in this game is a grand tactical, regimental-level simulation of a single battle, enabling players to test their generalship under the same challenges faced by the Union and Confederate commanders.


Key Features:

  • Historically accurate game play
  • Accurate Civil War units
  • Play as either the Union or Confederate side
  • 10 scenarios
  • 3 levels of difficulty
  • Five categories of unit quality
  • Different types of formations
  • Detailed combat analysis
  • In-depth reference charts

Advanced tactical features including:

  • Map zoom
  • Strategic movement
  • Flank attacks
  • Low ammo
  • Unit disruption

Scenarios:

  • Wilson’s Creek
  • Pea Ridge
  • Kernstown ‘Historical’ Scenario
  • Kernstown ‘Breakthrough’ Scenario
  • Shiloh
  • Cedar Mountain ‘Control’ Scenario
  • Cedar Mountain ‘Offensive’ Scenario
  • Pleasant Hill
  • Monocacy Junction ‘Delayed Arrival’ Scenario
  • Monocacy Junction ‘Prompt Arrival’ Scenario


Hold the Line: The American Revolution

15th August 2017

Hold the Line covers battles fought during the American Revolution. This game is a careful conversion of the board game of the same name developed by Worthington Publishing. Jump in and take command of the American or British forces during this pivotal moment in the history of nations!

Featuring an addictive “Action Point” system, you have a limited number of orders to dictate to your troops each turn. You must decide where to attack, who to rally, where to move and who to sacrifice to achieve your goals. Each scenario features unique objectives for both sides and can be played as either. Double the challenge!

Replay the engagements of Commander-in-Chief George Washington and British General William Howe and see who has the strategic might to gain the upper hand for the control of the burgeoning United States of America.


Key Features

  • 13 unique scenarios playable as either the Americans or British
  • 7 scenario tutorial teaching the main principles of gameplay
  • 4 campaigns, play a series of scenarios in succession for a combined score
  • Faithful recreation of the original board game
  • Choose where to deploy your army
  • Bring in reinforcements when you need them


Lightning: D-Day

13th July 2017

This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck.

However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.


Key Features

  • Play as the Axis or Allies.
  • Cross-platform online play.
  • Play solo vs AI.
  • 2 player hot seat multiplayer.
  • A faithful conversion of the original card game.


1812: The Invasion of Canada

11th May 2017

Overview

The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.


About the Game

1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.

In 1812 – The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.


Key Features

  • 3 Scenarios – 1812, 1812 (Short) and 1813.
  • Play solo vs. 3 AI difficulties
  • 60 Cards (Movement & Event)
  • Cross-platform 2 player online play or up to 5 player hot seat multiplayer.
  • A Faithful conversion of the original board game.

Minimum System Requirements

Windows:

OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.

Mac:

OS: Mac OS X 10.8+
Memory: 2 GB RAM

Linux:

OS: Ubuntu 12.04+ or SteamOS
Memory: 2 GB RAM

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Academy Games


Commands & Colors: The Great War

17th January 2017

Commands & Colors: The Great War game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.

The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.

The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.



Minimum System Requirements

Windows:

OS: Windows XP SP2+ 64-bit
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.

Mac:

OS: Mac OS X 10.8+
Memory: 2 GB RAM



1775: Rebellion

10th June 2016

The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.

The American Revolution has begun!

Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs. the AI, hot seat or online!


About the Game

The map board represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, who are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.

Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happens in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.


Movement & Events

Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.

Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.


Combat

Each faction, including Allies has their own faction combat dice. For each ‘Hit’ symbol, the opposing faction loses one unit. For each ‘Flee’result you lose one of your units to the Fled Units box where it will return later as reinforcements. For each blank face rolled the player has a ‘Command Decision’ and may use that to retreat a unit in the battle to an adjacent area.

All faction units participate in a battle whether it is their turn or not! Each faction has different faces to their dice. Some factions are more likely to flee from battle to regroup later on. Other factions are more likely to score a hit or a command decision. American Continental Army are much less likely to flee, an have a higher hit percentage, but only have two dice per battle round. British Regulars have no flee results and hit on a high percentage, but will have no fleeing units added to their reinforcements each turn. Both sides Militia have three dice but higher fled results. Knowing your unit’s strengths and weaknesses is key to victory!

Battle across the Colonies with large armies or small. So long as each army group contains a unit of your faction, you may move units of your partner faction as well as Allied units with you from area to area. In a four player game, each faction must form a common strategy with their partner to maximize potential!


Key Features

1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!

  • 3 Scenarios – 1775, 1775 (Short) and Siege of Quebec.
  • Play solo vs. 3 AI difficulties
  • 54 Cards (Movement & Event)
  • Cross-platform online play or up to 4 player hot seat multiplayer.
  • A Faithful conversion of the original board game.

Minimum System Requirements

Windows:

OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.

Mac:

OS: Mac OS X 10.8+
Memory: 2 GB RAM

  • Using Cards

  • Warship movement

  • Map overview

  • New Jersey battle

  • Faction overview

  • Online Multiplayer

Academy Games


Civil War: 1861

15th March 2016

Civil War: 1861 covers the opening battles of the American Civil War. The game covers both the small and large actions of that momentous year, starting with the battle at ‘Big Bethel’, on to the comparatively vast engagements at ‘Bull Run’ and ‘Wilson’s Creek’.

In 1861 both sides have plenty of volunteer recruits who, though enthusiatic, lack battlefield experience. On the weaponry side much of the equipment still belongs to the Napoleonic Era with a plethora of muzzle loading, smoothbore artillery.

Many of the commanders, who most would identify as the leaders the civil war armies, are still junior officers in the engagements recreated in this game. Command the Union or Confederate forces in these key battles.

Can you change history? Good luck and on to battle!


Key Game Features:
  • 8 Mission Tutorial Campaign
  • 3 Mission Opening Shots! Campaign
  • 4 Mission Conflaguration! Campaign
  • 4 Mission Total Resolve Campaign
  • Includes battles based on historic events.
  • Play the missions as either Union or Confederate.
  • 8 Unique Civil War Units:
    • Infantry with Muskets.
    • Infantry with Rifled Muskets.
    • Artillery.
    • Generals.
    • Dismounted and Mounted Cavalry.
  • Changeable unit formations and tactics.
  • Generals can attach to units to increase morale.
  • More capable Veteran units and unreliable raw units.
  • 3 difficulty settings.
  • Detailed Combat Analysis.
  • Flank Attacks
.
  • Map Zoom
.
  • Strategic Movement.
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Assault On Arnhem

18th February 2016

“Ammunition exhausted. God Save the King!” – last radio message from the 1st Airborne Division.

Assault On Arnhem is an operational level wargame for between one and four players, based on the famous Operation Market Garden campaign in September 1944.

Each player manages units in either the Allied or Axis forces fighting over the bridges leading to the Dutch town of Arnhem. The aim of the game is to either capture or defend the bridge objectives by a certain time in the game.

Assault On Arnhem is an easy game to start playing, although underneath the simple façade lies a much deeper level of complexity.


Key Game Features:
  • Up to four player hotseat multiplayer
  • Cross-platform online multiplayer (two player)
  • In-game tutorial
  • Turn based play
  • Four scenarios (Grave; Nijmegen; Arnhem; Operation Market Garden)
  • Fog of war mechanics (taking terrain into account). Hide your units in the woods and watch the enemy!
  • Night time turns with reduced visibility, affecting combat and command. Slip your recon units through enemy lines!
  • Logistics rules governing HQ supply lines and unit regrouping
  • Over 110 units of 7 distinct unit types
  • Three battle scenarios and a main campaign scenario
  • Three levels of AI difficulty, playing as either Axis or Allies
  • 3D Map View
  • Supply drops, reinforcement schedules
  • Simple enough for a beginner but with plenty of depth for experts
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