Great Battles of the American Civil War is based on the ‘Great Battles of the American Civil War’ board games, which started with the classic game ‘Terrible Swift Sword’.
This game recreates the significant battles of the American Civil War. Each scenario in this game is a grand tactical, regimental-level simulation of a single battle, enabling players to test their generalship under the same challenges faced by the Union and Confederate commanders.
Key Features:
Advanced tactical features including:
Scenarios:
Hold the Line covers battles fought during the American Revolution. This game is a careful conversion of the board game of the same name developed by Worthington Publishing. Jump in and take command of the American or British forces during this pivotal moment in the history of nations!
Featuring an addictive “Action Point” system, you have a limited number of orders to dictate to your troops each turn. You must decide where to attack, who to rally, where to move and who to sacrifice to achieve your goals. Each scenario features unique objectives for both sides and can be played as either. Double the challenge!
Replay the engagements of Commander-in-Chief George Washington and British General William Howe and see who has the strategic might to gain the upper hand for the control of the burgeoning United States of America.
Key Features
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck.
However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.
Key Features
Commands & Colors: The Great War game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.
The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history.
Minimum System Requirements
Windows:
OS: Windows XP SP2+ 64-bit
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
Mac:
OS: Mac OS X 10.8+
Memory: 2 GB RAM
The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.
The American Revolution has begun!
Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs. the AI, hot seat or online!
About the Game
The map board represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, who are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.
Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happens in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.
Movement & Events
Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.
Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.
Combat
Each faction, including Allies has their own faction combat dice. For each ‘Hit’ symbol, the opposing faction loses one unit. For each ‘Flee’result you lose one of your units to the Fled Units box where it will return later as reinforcements. For each blank face rolled the player has a ‘Command Decision’ and may use that to retreat a unit in the battle to an adjacent area.
All faction units participate in a battle whether it is their turn or not! Each faction has different faces to their dice. Some factions are more likely to flee from battle to regroup later on. Other factions are more likely to score a hit or a command decision. American Continental Army are much less likely to flee, an have a higher hit percentage, but only have two dice per battle round. British Regulars have no flee results and hit on a high percentage, but will have no fleeing units added to their reinforcements each turn. Both sides Militia have three dice but higher fled results. Knowing your unit’s strengths and weaknesses is key to victory!
Battle across the Colonies with large armies or small. So long as each army group contains a unit of your faction, you may move units of your partner faction as well as Allied units with you from area to area. In a four player game, each faction must form a common strategy with their partner to maximize potential!
Key Features
1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!
Minimum System Requirements
Windows:
OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
Mac:
OS: Mac OS X 10.8+
Memory: 2 GB RAM
Civil War: 1861 covers the opening battles of the American Civil War. The game covers both the small and large actions of that momentous year, starting with the battle at ‘Big Bethel’, on to the comparatively vast engagements at ‘Bull Run’ and ‘Wilson’s Creek’.
In 1861 both sides have plenty of volunteer recruits who, though enthusiatic, lack battlefield experience. On the weaponry side much of the equipment still belongs to the Napoleonic Era with a plethora of muzzle loading, smoothbore artillery.
Many of the commanders, who most would identify as the leaders the civil war armies, are still junior officers in the engagements recreated in this game. Command the Union or Confederate forces in these key battles.
Can you change history? Good luck and on to battle!
“Ammunition exhausted. God Save the King!” – last radio message from the 1st Airborne Division.
Assault On Arnhem is an operational level wargame for between one and four players, based on the famous Operation Market Garden campaign in September 1944.
Each player manages units in either the Allied or Axis forces fighting over the bridges leading to the Dutch town of Arnhem. The aim of the game is to either capture or defend the bridge objectives by a certain time in the game.
Assault On Arnhem is an easy game to start playing, although underneath the simple façade lies a much deeper level of complexity.
Fight the various battles of the English Civil War between the Parliamentarians and the Royalists. Each campaign is themed around fights between these two factions during various different years of the campaign. Capitalize on strategic advantages to turn the tide of war in your favour; ride down your foes with valiant cavalry charges, hold the line with bristling ranks of Pike and Shot or strike from afar with musket fire and huge pieces of artillery. Will you emerge victorious or become another casualty of war?
In the year 2523, a large wormhole opened up on the outer limits of Jupiter’s orbit. E-CON’s Navy stationed on Jupiter’s moon Titan were the first to witness as the vast Insectron horde spewed out of the rift torn upon in the Solar System. Battle across various worlds in this futuristic turn-based strategy game. Utilise a vast array of units to defeat your foes while minimising losses. Mission are varied and challenging and include objectives such as capturing an objective, defending a base and, of course, annihilating the enemy!
Ask most historical strategy gamers about World War Two and not many would have thought there were any tank battles in the Pacific Theatre of World War Two. They did happen, and they happened often, but they never matched the scale of the Western Theatre. Starting in China in the 1930’s the Chinese engaged the Japanese using Russian T26’s and German Panzer I’s. The Japanese fought the Russians in 1939 and 1945, the Soviets with the one of the world’s greatest generals, Zhukov, in command! In 1941 the French in Vietnam briefly fought the Japanese with World War One era tanks. In Burma and India, British Commonwealth forces regularly engaged in battle using equipment that would have been considered obsolete on the West Front. Finally the titanic struggle between the Japanese and United States of American resulted in dozens of tank engagements. Even the Island War battles saw some engagements with over 30 Japanese tanks in a single mass assault. Tank Battle: Pacific attempts to create many of these battles with a mixture of historical battles and themed scenarios that capture the experience of being a tank commander in the Pacific Theatre in World War Two. Fight battles between Japan, France, China, Russia, British Commonwealth and The United States of America. The game has a wide range of features from the tank battles of Northern Manchuria to the battlefields of Burma and the landings on the Pacific Islands. The game even includes a what-if scenario for Operation Olympic, the invasion of the Japanese homelands. The game system is a major upgrade of the already successful Tank Battle game engine from HexWar.