The first in our Combat Commander series which incorporates our new army building system. At the start of the game you can choose which units you would like to command from our extensive list. You then add these units anywhere within the deployment area of the map. The game also comes with our more traditional scenarios.
The game recreates small unit combat from the War in the Desert from late 1940 through to the collapse of the Axis forces in North Africa in early 1943. Players command German, Italian, French, United States and U.K. Commonwealth forces in a wide range of missions. Most of the scenarios primarily focus on historical armored engagements in this challenging desert environment. The battles of the western desert were unusual as there was generally a lack of cover, making weapons such as the German 88mm’ especially deadly, being able to destroy almost any Allied tank at long range.
Great Battles of the American Civil War is based on the ‘Great Battles of the American Civil War’ board games, which started with the classic game ‘Terrible Swift Sword’.
This game recreates the significant battles of the American Civil War. Each scenario in this game is a grand tactical, regimental-level simulation of a single battle, enabling players to test their generalship under the same challenges faced by the Union and Confederate commanders.
Advanced tactical features including:
Hold the Line covers battles fought during the American Revolution. This game is a careful conversion of the board game of the same name developed by Worthington Publishing. Jump in and take command of the American or British forces during this pivotal moment in the history of nations!
Featuring an addictive “Action Point” system, you have a limited number of orders to dictate to your troops each turn. You must decide where to attack, who to rally, where to move and who to sacrifice to achieve your goals. Each scenario features unique objectives for both sides and can be played as either. Double the challenge!
Replay the engagements of Commander-in-Chief George Washington and British General William Howe and see who has the strategic might to gain the upper hand for the control of the burgeoning United States of America.
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck.
However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.
The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.
About the Game
1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
In 1812 – The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.
Minimum System Requirements
OS: Windows XP SP2+
Memory: 2 GB RAM
Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
CPU: SSE2 instruction set support.
OS: Mac OS X 10.8+
Memory: 2 GB RAM
OS: Ubuntu 12.04+ or SteamOS
Memory: 2 GB RAM
Ask most historical strategy gamers about World War Two and not many would have thought there were any tank battles in the Pacific Theatre of World War Two. They did happen, and they happened often, but they never matched the scale of the Western Theatre. Starting in China in the 1930’s the Chinese engaged the Japanese using Russian T26’s and German Panzer I’s. The Japanese fought the Russians in 1939 and 1945, the Soviets with the one of the world’s greatest generals, Zhukov, in command! In 1941 the French in Vietnam briefly fought the Japanese with World War One era tanks. In Burma and India, British Commonwealth forces regularly engaged in battle using equipment that would have been considered obsolete on the West Front. Finally the titanic struggle between the Japanese and United States of American resulted in dozens of tank engagements. Even the Island War battles saw some engagements with over 30 Japanese tanks in a single mass assault. Tank Battle: Pacific attempts to create many of these battles with a mixture of historical battles and themed scenarios that capture the experience of being a tank commander in the Pacific Theatre in World War Two. Fight battles between Japan, France, China, Russia, British Commonwealth and The United States of America. The game has a wide range of features from the tank battles of Northern Manchuria to the battlefields of Burma and the landings on the Pacific Islands. The game even includes a what-if scenario for Operation Olympic, the invasion of the Japanese homelands. The game system is a major upgrade of the already successful Tank Battle game engine from HexWar.
Ancient Battle: Alexander delivers a unique wargaming experience on iPhone and iPad. Use Macedonian Phalangites, Greek Hoplites, Indian Elephants, Scythed Chariots, Persian Cavalry, Catapults, Archers, Slingers, and many other unit types to engage in classic battles. Based upon, and a major upgrade to, the game system developed for Ancient Battle: Rome. A game that was the No.1 strategy game on the App Store in 8 countries and reviews included: “Hunted Cow’s best wargame yet” – Pocket Tactics “Delivers everything one can expect from a strategy title” – Arcade Sushi “Smart, challenging, and surprisingly substantial strategy game” – Pocket Gamer Included in this version are three campaigns that allow you to refight Alexander’s battles in and around Greece and Macedonia, including the battle of Chaeronea. The second campaign follows his push to conquer the Achaemenid Persian Empire, while having to deal with rebellious Spartans in Greece. Finally Alexander’s campaign in India, ending in the epic battle of Hydaspes, with the Macedonian Pike Phalanx versus the masses of Indian Elephants. Major game system improvements on Ancient Battle: Rome include improved A.I., improved combat analysis system, better flank attack logic, better line of sight logic, Elephant Generals, and Greek Hoplites.
Russian Front is our most ambitious strategy game yet, an operational-level game with a wider scope than any of our previous titles. The battle for the Russian Front was a pivotal moment in World War 2, and this game gives it the scale it deserves. “The interface is just so clean, intuitive and functional that I was able to get past the learning curve in no time at all, and get right down to the business of developing tactics to beat the game.” – Mark D., Grognard.com “Passed Inspection: Low price, Good AI, good depth of play” – Armchair General (Review score: 91%) Experience grand strategy across the entire theatre of the Eastern Front; the military conflict that many consider to be the iconic attacker/defender scenario. Command massive armies at your fingertips, in this fully 3D turn-based simulation of one of the largest military campaigns in history, playable as both Germans and Russians. Start in the early days of Operation Barbarossa and follow the German invasion of Russia through to its ultimate failure. Or start later in the war and jump straight into the Russian counter push to Berlin. A massive 108 turn campaign will take you from the opening stages to a final, overwhelming Russian offensive. Four shorter Operations, spanning 16 turns each, take place from June to December of each year and offer a more condensed experience. The bitter weather on the Eastern Front was as much a danger as the opposing forces, and the game reflects this with a seasonal cycle that has a profound effect on your tactics as you struggle to hold out through the vicious Winter until reinforcements arrive in Summer. Players must also deal with fog of war effects, and will be able to cut off their opponent’s supply lines, while making sure their own stay secure.