Infection: Humanity’s Last Gasp now on Steam!

1st June 2016

Infection Screenshot Infection: Humanity’s Last Gasp is now available on Steam for PC & Mac!

Based on John Gibson’s board game, Infection: Humanity’s Last Gasp puts you in charge the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire, and what equipment to purchase.

You’ll soon discover you are working with an eccentric group of scientists who don’t always work well together — and one very resourceful lab rat named Marvin. As the casualties increase, so does the stress and mistakes made, as you try to complete your vaccine before time runs out for all of mankind!

Infection: Humanity’s Last Gasp uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race.


Hex Mechs update 1.2

15th January 2016

The latest update for Hex Mechs for iPhone & iPad is out now and includes a brand new Martian campaign which can be purchased for just $0.99!

Humans first settled on Mars midway into the 22nd century. Isolated for hundreds of years, the Colony on Mars grew into a religious order. In this new 8 mission ‘Mars’ campaign, you get to command the The Holy Gravidus Republic (HGR), battling both the Earth Coalition of Nations and Insectron forces!


Hex Mechs released!

7th January 2016

Hex Mechs In the year 2523, a large wormhole opened up on the outer limits of Jupiter’s orbit. E-CON’s Navy stationed on Jupiter’s moon Titan were the first to witness as the vast Insectron horde spewed out of the rift torn upon in the Solar System.

Battle across various worlds in this futuristic turn-based strategy game. Utilise a vast array of units to defeat your foes while minimising losses. Missions are varied and challenging and include objectives such as capturing an objective, defending a base and, of course, annihilating the enemy!


Infection: Humanity’s Last Gasp v1.1 patch available now for iPhone & iPad

30th June 2015

Infection ScreenshotThe 1.1 patch for Infection: Humanity’s Last Gasp is available now for the iPhone and iPad edition of the game. Here is what we’ve fixed / improved:

  • Fixed issue with multi use scientist use count carrying over between games.
  • Correct message displayed at end game.
  • Fix for loading screen crash on certain quick games.
  • Fixes for UI placement and behaviour on different screens.
  • Various spelling fixes and balancing.
Note the patch will be available on other platforms soon.


Infection: Humanity’s Last Gasp on Greenlight!

15th June 2015

greenlight_white Please help us bring Infection: Humanity’s Last Gasp to Steam! We’ve setup a Greenlight page, but we need your ‘Yes’ vote to help us get it approved!


Infection: Humanity’s Last Gasp is out now for iPhone, iPad, Mac and PC!

11th June 2015

Based on John Gibson’s board game, Infection: Humanity’s Last Gasp is now available for PC, Mac, iPhone and iPad.

In Infection: Humanity’s Last Gasp you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire, and what equipment to purchase.


Battles of the Ancient World III available now + Infection and Wellington’s Victory release dates announced!

4th June 2015

BotAW ScreenshotThe third instalment of our Battles of the Ancient World series is out now and includes the battles of:

Megiddo (1457 B.C.), Kadesh (1275 B.C.), Lake Trasimene (217 B.C.), Munda (45 B.C.) and Adrianople (378 A.D.)


Victory Point Games’ Infection release date confirmed

Infection: Humanity's Last Gasp

Based on John Gibson’s board game, we’re pleased to announce that the digital edition of the game will be coming to PC, Mac, iPhone and iPad on Thursday, 11th June 2015.

To find out more about the game, check out the preview page and also Pocket Tactics first look at the game.


Wellington’s Victory releasing on the Bicentenary of Waterloo

Wellington's Victory

To commemorate the Battle of Waterloo, we will be releasing the digital edition of Decision Games’ Wellington’s Victory on iPad, iPhone and Mac on June 18th.

At dawn on June 18th, the torrential rain which had soaked the Belgium countryside the previous day began tapering off. Seventy thousand French troops, constituting the bulk of Napoleon’s Armee du Nord, which two days earlier had vanquished the Prussian Army of the Rhine at Ligny, now expected to exploit their initial victory by destroying the unsupported and inexperienced Anglo-Dutch forces which the Duke of Wellington had deployed across the Brussels-Charleroi highway a few miles south of the inconsequential hamlet called Waterloo.

That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.



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