Ask most historical strategy gamers about World War Two and not many would have thought there were any tank battles in the Pacific Theatre of World War Two. They did happen, and they happened often, but they never matched the scale of the Western Theatre. Starting in China in the 1930’s the Chinese engaged the Japanese using Russian T26’s and German Panzer I’s. The Japanese fought the Russians in 1939 and 1945, the Soviets with the one of the world’s greatest generals, Zhukov, in command! In 1941 the French in Vietnam briefly fought the Japanese with World War One era tanks. In Burma and India, British Commonwealth forces regularly engaged in battle using equipment that would have been considered obsolete on the West Front. Finally the titanic struggle between the Japanese and United States of American resulted in dozens of tank engagements. Even the Island War battles saw some engagements with over 30 Japanese tanks in a single mass assault. Tank Battle: Pacific attempts to create many of these battles with a mixture of historical battles and themed scenarios that capture the experience of being a tank commander in the Pacific Theatre in World War Two. Fight battles between Japan, France, China, Russia, British Commonwealth and The United States of America. The game has a wide range of features from the tank battles of Northern Manchuria to the battlefields of Burma and the landings on the Pacific Islands. The game even includes a what-if scenario for Operation Olympic, the invasion of the Japanese homelands.
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches – Sword, Juno, Gold, Omaha and Utah – is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day’s end: a run-through of the 110-card deck.
However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline – after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.
Pre-order 1812: The Invasion of Canada now you’ll get instant access to the beta on Steam for PC, Mac & Linux. Currently the beta is playable hotseat for up to 5 players and future updates will include the AI opponent and online multiplayer!
(regular price will be $24.99)
We’re pleased to announce that we’re bringing Academy Games‘ excellent 1812: The Invasion of Canada board game to PC, Mac, Linux, iPad and Android in June!
You can find out more about the game (including a preview video and screenshots) by clicking here.
The AI opponent for the main 1775 scenario and also the short version has been vastly improved. We’ve also tweaked the Quebec AI to make it more challenging.
The camera has been changed so it now moves smoother. Also when you zoom in, it now moves towards where you are pointing the mouse to, so you can focus in on areas of the map with ease.
Game Manual Additions
We’ve added an example of Movement and a Battle to help players who are new to the game understand the mechanics.
A new “Southern Theatre” scenario is now available as free DLC on the PC and Mac! Note this scenario will also be available as paid DLC on iOS and Android soon.