The 1.1 patch for Infection: Humanity’s Last Gasp is available now for the iPhone and iPad edition of the game. Here is what we’ve fixed / improved:
Battles of the Ancient World IV is out now for iPhone, iPad & Mac. The game includes the 4 large battle maps: MARATHON 490 B.C., GRANICUS 334 B.C., ZAMA 202 B.C. and CHALONS 451 A.D which are all playable as both sides!
In July we’ll be releasing Congo Merc on PC, Mac, iPad and iPhone!
Based on Decision Games board game, Congo Merc includes everything from hostage rescue to tracking down Cuban cadre. You recruit from a variety of unit types, including jeep-mounted commandos, light armor, sappers, air support, paratroopers and many others.
Russian Front is now up on Steam Greenlight and needs your vote!
The Steam edition for PC and Mac will include the upcoming patch when it’s released which will include more detailed help explaining the game mechanics and also a new terrain overlay so it’s easier to determine the terrain type on the hexes!
To commemorate the Battle of Waterloo, we have just released the digital edition of Decision Games’ Wellington’s Victory on iPad, iPhone and Mac!
The game features:
Please help us bring Infection: Humanity’s Last Gasp to Steam! We’ve setup a Greenlight page, but we need your ‘Yes’ vote to help us get it approved!
Based on John Gibson’s board game, Infection: Humanity’s Last Gasp is now available for PC, Mac, iPhone and iPad.
In Infection: Humanity’s Last Gasp you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire, and what equipment to purchase.
Megiddo (1457 B.C.), Kadesh (1275 B.C.), Lake Trasimene (217 B.C.), Munda (45 B.C.) and Adrianople (378 A.D.)
Based on John Gibson’s board game, we’re pleased to announce that the digital edition of the game will be coming to PC, Mac, iPhone and iPad on Thursday, 11th June 2015.
To commemorate the Battle of Waterloo, we will be releasing the digital edition of Decision Games’ Wellington’s Victory on iPad, iPhone and Mac on June 18th.
At dawn on June 18th, the torrential rain which had soaked the Belgium countryside the previous day began tapering off. Seventy thousand French troops, constituting the bulk of Napoleon’s Armee du Nord, which two days earlier had vanquished the Prussian Army of the Rhine at Ligny, now expected to exploit their initial victory by destroying the unsupported and inexperienced Anglo-Dutch forces which the Duke of Wellington had deployed across the Brussels-Charleroi highway a few miles south of the inconsequential hamlet called Waterloo.
That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.