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News

18 July 2008

June Rankings

Success for `Arne3` and `eilifant`

18 July 2008

May Rankings!

Success for `Arne3` and `MatthewBashover`

16 July 2008

EBay Sales

We are selling some of our inventory on EBay.

12 July 2008

Hooker and Lee

Union units that can move freely now highlighted!

11 July 2008

Supported Software Update

Old launcher and Windows versions no longer supported.

2 July 2008

Island War Updated

A new version is available.

2 July 2008

Napoleon At War Updated

A new version is available.

2 July 2008

WW2XX Game system Updated

A new version is available

23 June 2008

North Africa Updated

A new version is available

23 June 2008

Across Suez Updated!

A new version is available.

11 June 2008

WestWall Updated

An update is available for WestWall

11 June 2008

NLB Updated

A new version of Napoleons Last Battles is available

11 May 2008

The 100,000th Hex War

A press release from HexWar.com

20 March 2008

Support System Updated

Posted a major update to the the on-line help system and support requests.

2 January 2007

Blue & Gray `Classic`

Updated the game engine.

How to Play

The basics of how to play a game

This example is based on 'Napoleon At Waterloo'. Although the rules of the game are different, the basics of the user interface are the same in all the following games:

Contents

  1. Opening the Game
  2. The Game Menus
  3. Moving a Unit
  4. Normal Combat
  5. Barrage Attacks
  6. Cancelling a Highlighted Combat
  7. Ending the Game Turn

1. Opening the Game

1.1 Splash Screen:

Click 'Continue'.

1.2 Turn Status:

Click 'Continue'.

2. The Game Menus

When you are in the game, you can hover your mouse over any button in the toolbar for a description of what it does.

3. Moving a Unit

The moving unit's movement allowance is shown at the bottom of the window:

Darkened units have completed their movement. The unit that is currently moving is highlighted.

4. Normal Combat

4.1 Review who can attack and defend:

Units that must attack and defend are a lighter colour. Those that cannot attack or defend are a darker colour.

4.2 Click on any of the light coloured units, yours or the enemy's, to cycle through all legal combat options:

Short red arrows indicate which units are currently selected to attack and defend.

4.3 Review the possible combat outome:

The current combat's odds, attacker and defender strength, terrain, and probability of each outcome are show. Click 'Attack' to procede with the combat.

4.4 Can any artillery support this attack?

In the 'Artillery Barrage' area, click any listed artillery to add it to the combat.

The selected artillery is highlighted on the map, showing it has joined the combat.

The combat odds, factors and possible outcomes change when the artillery is added.

5. Barrage Attacks

Attacking with only non-adjacent artillery units.

5.1 Select an artillery unit:

With no other units highlighted for combat (click cancel if there are any), click an available artillery unit. The artillery and all its possible targets gain an orange border.

5.2 Select a target:

Click one of the highlighted enemy units. A 'barrage' attack line appears joining your artillery and its target. The combat odds, etc., are displayed as explained above.

5.3 Select more friendly artillery units:

Click any other available artillery units within range, and they will join in the barrage attack.

6. Cancelling a highlighted combat

In case you want to set up a different combat from the start.

Click 'Cancel' to clear the currently selected combat, to try a different attack.

7. Ending the Game Turn

Just click the 'End Phase' button at the end of the combat phase.

The 'End Phase' button will not be highlighted if there are units that MUST attack, and have not yet done so.